In this tutorial I want to show the making of the image “time is running” made with 3ds max 2008, rendered with vray 1.50.SP1. Everything is modelled in 3ds max 2008 mostly from standard geometry and some splines with lathe like the lampshade. Modelling is not my favourite so I want to show the material and the scene and rendering setup with vray 1.5.SP1.
First of all I build some kind of a studio surrounding with making a concave fillet and bend it a little to get a fourth of a cycle. So get enough studio walls around the objects. Be sure to make it big enough.